Cybersecurity Training Game Development – SCIPS
Description:
We developed SCIPS (Simulated Critical Infrastructure Protection Scenarios), a comprehensive cybersecurity training game designed to simulate real-world scenarios to protect critical infrastructure. This project focuses on enhancing strategic decision-making skills through engaging, interactive gameplay. SCIPS integrates various elements of cybersecurity, providing a virtual environment where players can experiment with different strategies and understand their real-world implications.
Projects Benifits
- Enhanced Learning Experience:
- SCIPS provides an immersive learning environment that simulates real-world cyber-attack scenarios. This allows users to experience the complexities of cybersecurity in a controlled, risk-free setting.
- Strategic Decision-Making:
- The game is designed to improve players' strategic decision-making abilities by requiring them to make critical choices under pressure, simulating real-world consequences.
- Team Collaboration:
- SCIPS promotes teamwork through multiplayer scenarios, encouraging collaboration and communication among team members. This helps in building team skills and understanding the importance of coordinated efforts in cybersecurity.
- Real-World Application:
- By modeling real-world cybersecurity threats and defenses, SCIPS helps players understand how their actions can influence outcomes in actual cybersecurity environments. This practical experience is invaluable for professionals in the field.
- Engaging and Interactive:
- The game uses engaging story progression and feedback systems, including real-life scoring metrics, to keep players motivated and invested in their learning journey.
- Comprehensive Coverage:
- SCIPS covers a wide range of cybersecurity topics, from threat intelligence and incident response to the protection of critical infrastructure. This ensures a well-rounded learning experience.
- Accessible Training:
- SCIPS is designed to be user-friendly and accessible, making it suitable for a wide audience, including students, professionals, and organizations looking to enhance their cybersecurity training programs.
Project Information
- Clients:De Montfort university
- Category:Web game application
- Start Date:10-10-2023
- End Date:10-07-2024